(Course Work)Super Skier
- Christian Stoldal

- Feb 16, 2021
- 1 min read
For my game engine architecture course our final project was to create a game! For this project I created a water skiing game that takes advantage of enemy AI tracking, speed penalties, object collection and timing. The basic game is you are being towed on water skis and you are trying to avoid obstacles such as rocks, tires and attacking birds. All of the assets in this game were created and colored by me. The project was written in C# using Unity as well as blender to create assets. I have attached the Github repo as well as a direct link to the game.

Screen shot from game




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